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Ulink multiplayer for Unity

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I'm trying this plugin ulink

Overview.

Unity and uLink were made for each other. Use uLink for implementing the network infrastructure in any kind of multiplayer game.

uLink’s API follows the same design philosophy as Unity itself. Its design and architecture means you can achieve the same functionality with less code, and by utilizing ready-to-use building blocks you can slash the development time into a fraction compared to other solutions. It is built from the ground up to be more robust and powerful than any other network engine on the market. In short, with uLink you can:

Write the network code in the Unity editor and re-use the scripts for both the client and the server.
Make use of the most comprehensive API available for Unity developers (more than four times as rich as the Unity built-in network.)
Use Unity’s physics on the server side.
Do powerful bandwidth optimizations and game object serializations.
Access complete technical documentation and examples online.
Use extensive authoritative server support.

Code:

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