Hi there,
I remember a while back I followed the official tutorial from Solidangle (Skydome & table) and I've been able to add a Sky Shader as background.
Although I'm following the same steps, now it seems is not working.
This time I'm using Houdini 15.5.673 and Arnold 14 (I don't remember what versions I was using the first time).
As before, I'm creating a Shader Network, and within it I'm adding the OUT Environment, the Sky and the image. In the image node I'm loading the HDR map and it's connected to the Sky (RGBA to color), and the Sky to the OUT Env (RGBA to background).
Lastly, in the Arnold Ropnet node Main, I'm choosing the shader network.
When I hit render, in the render view I see "Generating Scene" popping up for a fraction of a sec., and then nothing. The render view remains empty and it seems it keeps calculating over and over.
Any hints?
I remember a while back I followed the official tutorial from Solidangle (Skydome & table) and I've been able to add a Sky Shader as background.
Although I'm following the same steps, now it seems is not working.
This time I'm using Houdini 15.5.673 and Arnold 14 (I don't remember what versions I was using the first time).
As before, I'm creating a Shader Network, and within it I'm adding the OUT Environment, the Sky and the image. In the image node I'm loading the HDR map and it's connected to the Sky (RGBA to color), and the Sky to the OUT Env (RGBA to background).
Lastly, in the Arnold Ropnet node Main, I'm choosing the shader network.
When I hit render, in the render view I see "Generating Scene" popping up for a fraction of a sec., and then nothing. The render view remains empty and it seems it keeps calculating over and over.
Any hints?