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Maya - parti-volume shader not showing up through refractive surface.

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I will elaborate on this in a while with pics, but I'm having trouble getting parti volume in maya to be visible from above an ocean surface with a dielectric material assigned. I can just see the plane which I am using as a sea floor illuminated with fake, area light, projected caustics. When I render beneath the surface I can see the volumetric shafts of light. any ideas anyone?

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