6hr 37m MP4
In this DVD, Alex Alvarez shares his workflow and techniques for creating Totem, a
commissioned 3D illustration for the cover of 3D World magazine.
Alex delves into all aspects of how the image was created. Beginning with the initial
design brief of a stone head in a jungle, Alex began with a series of sketches for
approval. The 3D development began with the head in ZBrush, moving to terrain layout and
camera setup in Maya. The terrain was then sculpted in ZBrush to finalize the foundation
upon which all of the plants and trees would be placed. Scene lighting was then blocked out
using Mental Rays physical sun/sky system, while designing the areas of illumination and
shadow using a library of trees created with Onyx. Plants and trees were created using
SpeedTree, including custom assets such as hanging vines and ground ivy. The moss that
grows upon the stone head, as well as the tree branches, was creating interactively in Maya
with custom PaintFX brushes. Further areas of discussion include texturing, shaders, the SP
Paint script, nDo, Quixel Megascan, ZDepth, Volume Fog and final compositing in Photoshop.
As an intermediate to advanced level lecture, artists who have seen Alexs DVD series on
natural environments will greatly benefit from this detailed overview of his creative and
technical process.
01. Introduction
02. Design
03. Head Sculpt
04. Initial Layout
05. Terrain
06. Lighting Layout
07. Speedtree Overview
08. SpeedTree to Maya workflow
09. Ground Textures Megascans
10. Rocks nDo
11. Grass SPaint 3D
12. Water
13. Head Texture and PaintFX
14. Hanging Vines and Ground Ivy
15. Fog and ZDepth
16. Photoshop Comp
17. Conclusion
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