Hair and fur are vital details for realistic 3D models, and their texture can vary wildlywhether
soft, prickly, tousled, matted, frizzy, spiky, or straight.
This course, with animator Aaron F. Ross, shows you how to create, render, and customize all different types of fur in Maya. Fur starts in Maya with the Fur node, where you attach a fur description and define essential properties.
Then you'll learn to map fur to your models with texture and style it with the Paint
Fur Attributes tool. Plus, discover how to control shading and shadowing, render out your model
in Maya or mental ray, and animate dynamic hair with the nHair system. In the end, you'll have
textures you can use to create luxuriant heads of hair, fur of many stripes, and even other
materials like grass.
soft, prickly, tousled, matted, frizzy, spiky, or straight.
This course, with animator Aaron F. Ross, shows you how to create, render, and customize all different types of fur in Maya. Fur starts in Maya with the Fur node, where you attach a fur description and define essential properties.
Then you'll learn to map fur to your models with texture and style it with the Paint
Fur Attributes tool. Plus, discover how to control shading and shadowing, render out your model
in Maya or mental ray, and animate dynamic hair with the nHair system. In the end, you'll have
textures you can use to create luxuriant heads of hair, fur of many stripes, and even other
materials like grass.