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FumeFX 3.5.1

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New in 3.5.1


- Boundless grid with complete control over boundaries.

- Added support for Field3D file format.

- Changing the Effector's name will automatically update its name inside the FumeFX UI.

- Continue from cache in a bigger grid.

- Volume emission with Object Source.

- MXS command ffxSilent - no Message box will show up (like Stop/Continue, etc).

- Multiple Scattering for PreviewWindow

- Multiple Scattering option to cast and receive, so if you have a scene with many grids and want to avoid MS computation overhead, this should be handy.

- Ability to imprint various info to the Preview Window output.

- From the Obj/Src rollout, right click on object/src to select it in the viewport that will automatically enable PinUI option. Multi selection is also possible,

- Paths will show inside the Asset Manager

- Pin UI will keep the UI opened even if FumeFX is deselected. You can position lights and objects and GPU PW will update as well.

- Preview Window has a new menu option "Lock to Viewport", so you can work on the scene setup in various viewports and PW will always display the chosen one.

- FumeFX Gravity parameter can have negative value

- Sim Loop Mode option to reset sim at the beginning of each loop.

- Added tooltips to output paths text boxes, so that users can see very long paths.

- Added support for picking groups of nodes from Scene Selection window. Works with:
- objects list
- illumination lights list
- object source objects list
- particle source particle list

- Added support for changing parameters for FumeFX deflector objects for all group members if grouping button is enabled ('G')

Code:

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