New in 3.5.1
- Boundless grid with complete control over boundaries.
- Added support for Field3D file format.
- Changing the Effector's name will automatically update its name inside the FumeFX UI.
- Continue from cache in a bigger grid.
- Volume emission with Object Source.
- MXS command ffxSilent - no Message box will show up (like Stop/Continue, etc).
- Multiple Scattering for PreviewWindow
- Multiple Scattering option to cast and receive, so if you have a scene with many grids and want to avoid MS computation overhead, this should be handy.
- Ability to imprint various info to the Preview Window output.
- From the Obj/Src rollout, right click on object/src to select it in the viewport that will automatically enable PinUI option. Multi selection is also possible,
- Paths will show inside the Asset Manager
- Pin UI will keep the UI opened even if FumeFX is deselected. You can position lights and objects and GPU PW will update as well.
- Preview Window has a new menu option "Lock to Viewport", so you can work on the scene setup in various viewports and PW will always display the chosen one.
- FumeFX Gravity parameter can have negative value
- Sim Loop Mode option to reset sim at the beginning of each loop.
- Added tooltips to output paths text boxes, so that users can see very long paths.
- Added support for picking groups of nodes from Scene Selection window. Works with:
- objects list
- illumination lights list
- object source objects list
- particle source particle list
- Added support for changing parameters for FumeFX deflector objects for all group members if grouping button is enabled ('G')