Hi there,
I emit some particles, do the jiggly wiggly then move them to a target mesh. I want my particles to take the color sampling from the target mesh's texture as they reach there. Surface shader(x particles material color) is great to take the color from emitting surface's texture, but I couldn't manage anything beyond that. Is it even possible? Shouldn't the collision mode be doing this? Is there any other method? (I'm even okay with emitting geometry)
I emit some particles, do the jiggly wiggly then move them to a target mesh. I want my particles to take the color sampling from the target mesh's texture as they reach there. Surface shader(x particles material color) is great to take the color from emitting surface's texture, but I couldn't manage anything beyond that. Is it even possible? Shouldn't the collision mode be doing this? Is there any other method? (I'm even okay with emitting geometry)