hello all! today I come to share a very powerful tool that is used by large companies keep! for example (EA (need for speed, call of Duty4 etc))
FMOD is called (perhaps already known) but I share something that for me is new, and can leave your game more professional!
tool: (fmod designer for win / mac)
# FMODExDesignerDownloads
this tool I'm using to create the sounds engines!! I'm starting to orienting .. cost me but I learn fast!
for audio designer, this program is going to love!
the youtube channel is:
in this page find the correct scripts to operate with unity fmod (scripts)
link:
for using the tool "unityCar" if you want to sound more professional engine, go to script "PlayExEvents" and change these variables:
void Start () {
search: "result = rpm.setValue (800);"
and change it to: "result = rpm.setValue (drivetrain.minRPM)"
void Update () {
/ / use mouse position to check the car sound parameter
rpm.setValue result = ((Input.mousePosition.x) * 6);
ERRCHECK (result);
change that script for this:
void Update () {
if (drivetrain) {
float factor = drivetrain.rpm;
rpm.setValue result = ((drivetrain.rpm) * 1);
ERRCHECK (result);
---------------------------
for sounds, it uses a. Fev which the script look! for a programmer, it can be easy to use this tool! in fact I need someone to guide me sometimes!
in short, for more info see fmod channel on youtube!
will like!
then I'll post photos of my game ..
greetings to all ..
FMOD is called (perhaps already known) but I share something that for me is new, and can leave your game more professional!
tool: (fmod designer for win / mac)
# FMODExDesignerDownloads
this tool I'm using to create the sounds engines!! I'm starting to orienting .. cost me but I learn fast!
for audio designer, this program is going to love!
the youtube channel is:
in this page find the correct scripts to operate with unity fmod (scripts)
link:
for using the tool "unityCar" if you want to sound more professional engine, go to script "PlayExEvents" and change these variables:
void Start () {
search: "result = rpm.setValue (800);"
and change it to: "result = rpm.setValue (drivetrain.minRPM)"
void Update () {
/ / use mouse position to check the car sound parameter
rpm.setValue result = ((Input.mousePosition.x) * 6);
ERRCHECK (result);
change that script for this:
void Update () {
if (drivetrain) {
float factor = drivetrain.rpm;
rpm.setValue result = ((drivetrain.rpm) * 1);
ERRCHECK (result);
---------------------------
for sounds, it uses a. Fev which the script look! for a programmer, it can be easy to use this tool! in fact I need someone to guide me sometimes!
in short, for more info see fmod channel on youtube!
will like!
then I'll post photos of my game ..
greetings to all ..