Hello!
Can somebody tell me, how the hell this man made it ?
There's wrote "render time 3-5min per frame.
I made simple water simulation (700k particles) in realflow, than exported mesh into 3ds max, added beer liquid materials from evermotion archshader collection. In my scene where I used just one HDRI map to light and I'm rendering few hours one frame with very plastic look.
So help my! How he got this effect with very short render times? I need it know for my personal project I can't wait several days for render one scene :(((
Can somebody tell me, how the hell this man made it ?
There's wrote "render time 3-5min per frame.
I made simple water simulation (700k particles) in realflow, than exported mesh into 3ds max, added beer liquid materials from evermotion archshader collection. In my scene where I used just one HDRI map to light and I'm rendering few hours one frame with very plastic look.
So help my! How he got this effect with very short render times? I need it know for my personal project I can't wait several days for render one scene :(((