"I'm brazilian and i'm not using Google Translate :), my english is basic... "
I'm working in a racing game in Unity 3D.
I'm having problems to build my road tracks models. I need models in .FBX format (or anything that can be opened in Autodesk 3DS Max)
I tried CityEngine, but it's very advanced and i can't use it.
I tried CityScape, but it combine the terrain and the road into a unique mesh. I need one mesh to terrain and another mesh to the road, because i need to manage the road physics material different from the terrain.
CityScape is awsome. But i have only this problem.
Does anyone know any software for terrain and roads creation like CityScape that can export into .FBX?
I'm working in a racing game in Unity 3D.
I'm having problems to build my road tracks models. I need models in .FBX format (or anything that can be opened in Autodesk 3DS Max)
I tried CityEngine, but it's very advanced and i can't use it.
I tried CityScape, but it combine the terrain and the road into a unique mesh. I need one mesh to terrain and another mesh to the road, because i need to manage the road physics material different from the terrain.
CityScape is awsome. But i have only this problem.
Does anyone know any software for terrain and roads creation like CityScape that can export into .FBX?