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V-Ray 3.0

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I think not hold the scoop of the century by saying that VRay 3 is on track and is expected to arrive by fall. Currently in Private Beta I am pleased to win tickets to the Beta of Francophone VRay happens on the forum!
VRay 3! Is it me or is updating the most anticipated of the year? Over the years I feel that some software are struggling to evolve but remind you:. VRay 2.0 launched the RT version of the engine and inaugurated the GPU rendering with VRay Now everything seems ca beast but in 2010 the GPU rendering c ' was something! Personally I expect a lot of GPU version of VRay, I really would like it to become a real production tool and not just a gadget with which you're having fun ... After 10 minutes, I must admit that since I have a GTX 690 I use with much more ease VRay RT but the fact that both engines are not 100% compatible remains an obstacle that keeps me still enjoy it in production despite recent upgrade my GPU ...
VRay 3 arrives!

Vlado has spoken on the forum ChaosGroup, he dropped 2/3 info but for now it remains limited to a small circle of beta-tester. Before moving to the French beta, here's some info I found on the official forum ChaosGroup:
  • Control of White Balance in VRayFrame Buffer
  • New in the VFB: Will Be More options added to VFB render for better tuning.
  • Ability to change the size of the buckets during rendering
  • Improved VRay LightSelect
  • A new SSS shader (which I can see the bonus, not necessarily in the engine)
  • Distributed Rendering Nodes: Releasing more buckets that calculates at the end of an image
  • Fixed bug VRayToon and zdepth
  • Improved compatibility Production / RT (I look forward to VRay RT)
  • VRay RT in the viewport
  • usual and faster, more stable and co ...
Moreover, it is reasonable to think that this version will have some major news. ChaosGroup deserves to be part of many publishers that offer free update in the long term is still quite far from the latest annual update and not necessarily justified (follow my eyes ...) All this to say that we expect a lot of news!
VRay 2 for 3 issues

Moreover, to anticipate a little release of version 3 of the engine, I asked 3 questions to Christophe Cot, Head ChaosGroup France. To give you a little character, a native of Montpellier, Christophe discovered 3D Studio (even not Max!) to 92 ~ 93 and has always been interested in the world of 3D. In 2011, he joined the team ChaosGroup to manage the expansion of the engine in France. As you say it is welcome on this blog, especially if it is for us release information
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What has motivated developers to change version number?

Typically, the version number of the software is composed of major revision and minor revision (or the more common "service pack"). The major revision is primarily based on user experience, synonymous with new features, significant technical improvements / expected and finally simplify the workflow. Examples include the V-RayRT or image-based lighting "DomeLight" fully justifies the transition from 1.5 to 2.0. The service pack mainly fixed bugs optimizations (light ... although RT GPU support under Cuda is not necessarily "minor", lol ...) and possible support third plug-in (eg ornatrix hair). Thus the version 2.0 we released no less than 4 MS who remember the passage are completely free for holders of the major version in question.
The new version is being prepared will once again bring a significant number of new features and major technical improvements which naturally bring a new experience for the end user ... and with us the news are always positive
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This is a new era is emerging in the V-Ray experience.
In 10 years VRay has become the engine of choice in the industry, this commercial development has influenced the developers?

Obviously yes ... and no. V-Ray is actually praised in all sectors of the architecture (root V-Ray) movies and special effects, through industrial design, automotive design or advertising In all industries, the motto. absolute V-Ray which directs our development is the same: speed, quality, stability and simplicity The objective is the same, only the path is different.. Experience and understanding of issues in each sector allow our development to combine the best and better meet everyone's expectations, always with the same goal in mind.
Architectural visualization has been one of the pillars of development VRay, is it still valid?

Resolutely! It is in this context that ChaosGroup acquired in 2011 ASGVIS based in the United States (and become ChaosGroup U.S.) who initially adapted V-Ray for Rhino platforms McNeel and the no less famous Trimble, former Google Sketchup. These products are mainly used by archis so this acquisition has allowed us to strengthen our presence in the architectural visualization. diversity and the current situation causes customers to be more careful in choosing their options, including the choice of platform 3D because of price differences does not necessarily justify a 3dsMax when a Sketchup can meet the needs. This is why our offer gives customers the opportunity to benefit from the power of V-Ray on the platform of their choice, with the ability to move from one platform to another simply because the strategy of our interface is to be universal or common regardless of the platform ... we finally have many more surprises in preparation which particularly affects the architectural visualization ...
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3 VRay 3 Beta FR

The Public Beta VRay will be launched in a few months, the seats are reserved for those who have a license VRay. Returns will necessarily on the official forum ChaosGroup but for premium and some elected members a special section in partnership with ChaosGroup, will be on the blog and forum will allow you to discuss the Beta in French!
If you are a Premium Member and you have a license VRay you can access the Beta Francophone who organize the forum! Tickets are unlimited for premium which means that as Premium you have direct access for others there will be places to win and it will be: First come, first served, I invite you to watch the release of the blog.



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