What you will learn
In this CINEMA 4D tutorial we will learn how to use CINEMA 4D's node-based Expression System, XPresso.
We will talk about the principles of XPresso, learn how we can create nodes and navigate in our node tree. After this short introduction we will cover what vectors and matrices are and what we can do with them. We will work our way through a few practical examples where we'll show you different nodes and techniques.
Our final project will be a dynamic jellyfish rig which is fully driven by our node setup.
Partner
Guest Tutor
Simon Fiedler
from the Creative Development series
1. Introduction and project overview
2. Introduction to the XPresso Editor
3. Data types
4. Adding vectors
5. Subtracting vectors
6. Exploring a matrix
7. Combining different units: The Range Mapper
8. Automate a bouncing ball
9. Extending the setup with a deformer
10. Integrating slave objects
11. Extending the setup with an iterator
12. Extending the setup with custom offsets
13. Calculating the circumference of a tire
14. Making the tire roll
15. Extending the setup
16. Banking controls
17. Steering controls
18. Planning the setup
19. Jellyfish body movement
20. Morphing two targets
21. Delayed deformers
22. Dynamic materials
23. Giving the tentacles nice motion
24. Creating a controller for the tentacles
25. Attaching the tentacle rig to the body
26. Attaching the dynamic strings
27. Creating a custom user interface
Software used
CINEMA 4D R14
Duration 4h 2m
Level Advanced
Download:
http://cgpeers.com/torrents.php?id=2...5#torrent25275
In this CINEMA 4D tutorial we will learn how to use CINEMA 4D's node-based Expression System, XPresso.
We will talk about the principles of XPresso, learn how we can create nodes and navigate in our node tree. After this short introduction we will cover what vectors and matrices are and what we can do with them. We will work our way through a few practical examples where we'll show you different nodes and techniques.
Our final project will be a dynamic jellyfish rig which is fully driven by our node setup.
Partner
Guest Tutor
Simon Fiedler
from the Creative Development series
1. Introduction and project overview
2. Introduction to the XPresso Editor
3. Data types
4. Adding vectors
5. Subtracting vectors
6. Exploring a matrix
7. Combining different units: The Range Mapper
8. Automate a bouncing ball
9. Extending the setup with a deformer
10. Integrating slave objects
11. Extending the setup with an iterator
12. Extending the setup with custom offsets
13. Calculating the circumference of a tire
14. Making the tire roll
15. Extending the setup
16. Banking controls
17. Steering controls
18. Planning the setup
19. Jellyfish body movement
20. Morphing two targets
21. Delayed deformers
22. Dynamic materials
23. Giving the tentacles nice motion
24. Creating a controller for the tentacles
25. Attaching the tentacle rig to the body
26. Attaching the dynamic strings
27. Creating a custom user interface
Software used
CINEMA 4D R14
Duration 4h 2m
Level Advanced
Download:
http://cgpeers.com/torrents.php?id=2...5#torrent25275