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3DEqualizer v4 Release 3b1 WIN64 iND

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Changelog:
Changelog 3DEqualizer4 R3

r3b1:
- added a new infrastructure for calculating dynamic parameter curves such as zoom, focus and interocular distance (curve editor)
- improved the behaviour of mode "view all" (curve editor)
- added a new function to store rendered frames in 3DE's image buffers for a later realtime playback (overview controls)
- added a new python command for saving a rendered frame to disk
- added a new python script for saving out a sequence of rendered frames to disk (overview controls)
- added a function to remove all rendered frames from 3DE's image buffers (main winodw->playback->clear render cache only)
- added a python command for removing all rendered frames from 3DE's image buffers
- added a new dynamic distortion mode which allows to control distortion through focus distance (instead of focal length)
- added new python commands for modifying a lens' dynamic distortion mode
- updated python scripts "import/export lens" to make use of 3DE's new dynamic distortion modes (v1.4)
- added new python commands for adding and removing parameters from 3DE's parameter adjustment window
- added new python commands for manipulating its near & far clipping planes
- added a textarea for entering project notes (attribute editor->project)
- added new python commands for manipulating the project notes
- added a new feature which allows to specify an arbitrary first frame number to be displayed in 3DE's user interface (attribute editor->camera)
- added new python commands for manipulating a camera's frame offset attribute
- added new python commands for manipulating a 3d model's point snapping attribute
- added a new python command for centering the first selected item of a list widget
- function lineup controls->edit->project points on model now indicates how many points have been successfully modified
- fixed a bug with 3DE's python comsole window (crash upon 2x cursor down)
- fixed a bug which caused 3DE not to ask for overwriting an already existing project file (main window->3de4->save project as, rare)
- fixed a minor gui update problem in connection with sync- and camera-constraints (attribute editor)
- set default settings for distortion grid to "red" & "checkerboard" (attribute editor->camera)
- set default distortion model to "3de4 radial standard, degree 4"
- fixed a bug which caused 3DE to create "weird" pos/rot edit curves (curve editor, rare)
- implemented a new toolchain for compiling 3DE under bloody windows (eventually improved stability)

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Code:

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I cant find an OSX or LINUX version of this so dont ask.

:cool:

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