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VK3D.PRO - CURVES to 3DS

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Curves_to_3DS

Code:

Content visible to registered users only.[/url]
Use:

In Adobe Photoshop, select one of the ways the object and use the F4 hot key to activate CURVES_to_3DS.

Switch to Autodesk 3DSMAX, place the cursor at the desired location to create a 3D object, call QuadMenu (right mouse button), select CURVES_to_3DS to create a flat or 3D object CURVES_to_3DS.Lathe to create a body of revolution.



Features in Adobe Photoshop:

When you create 3D objects from the selection there is a small error. This is due to the fact that the selection outline before exporting to 3DSMAX optimized to create a 3D object with a smaller number of facets.

If you want an exact repeat loop simulation, you can create "Bezier curves" on their own, use the "Make Work Path" or imported from Adobe Illustator.

3D object created from the "Bezier" retains its size in mm.

Tip: If you have a low-resolution image, first increase the resolution of the image, and then select an item, use the "Refine Edge" to improve the result of isolation and convert the selection to "Bezier curves", using the "Make Work Path".



Features in Autodesk 3DSMAX:

3D object is created in the caller Quad Menu in the right perspective.

The texture for the 3D object is created and applied automatically. Texture file is saved in the project.

The ends created with CURVES_to_3DS objects, the default material "Neutral_Material", so you can control all the material immediately ends.

Code:

Content visible to registered users only.[/url]
Do anyone found this script????

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